Educational Game Design for the National Park Service: Washington’s Next Move
For this National Park Service interactive at George Washington’s Headquarters in Morristown, NJ, I designed the user interface and gameplay to immerse visitors in Washington’s 1780 war council. From early logic flows to prototyping, I mapped out decision points, time pressures, and “unexpected event” interruptions that shaped the experience. I created intuitive navigation, troop and target icons, layered map animations, and transitions to guide players through strategic choices—balancing historical accuracy with engaging, game-like interaction.
Interactive Design for Courtroom Drawings
For a special exhibition at the Library of Congress called Drawing Justice: The Art of Courtroom Illustration, I designed an interactive touchscreen, which allowed visitors to explore these courtroom drawings in greater depth — organized by theme, or organized by artist.
UX Design for a War of 1812 historic site
At this visitor center for the Fort York National Historic Site in Toronto, Ontario, I designed the user experience for two interactive touchscreens: a wayfinding touchscreen to orient users to the site, and another interactive program that lets visitors explore parallel stories of 1812-era inhabitants of the town and modern citizens. A feedback component allows visitors to tell their own stories.