A Touchtable of Philanthropy
For Georgia College & State University’s 84” multi-touch table, I designed the entire user experience and interface—from mapping the user journey to wireframing, prototyping, and testing. Beginning with a detailed persona-driven journey map, I anticipated user behaviors, social media habits, and interaction patterns, then translated those insights into an intuitive logic flow. I wireframed multi-user layouts to maximize simultaneous engagement, iterated through all possible use cases, and refined the design based on real-world testing. The final interface seamlessly supports everything from quick interactions to deep exploration, with a content management system enabling instant updates by staff.
Educational Game Design for the National Park Service: Washington’s Next Move
For this National Park Service interactive at George Washington’s Headquarters in Morristown, NJ, I designed the user interface and gameplay to immerse visitors in Washington’s 1780 war council. From early logic flows to prototyping, I mapped out decision points, time pressures, and “unexpected event” interruptions that shaped the experience. I created intuitive navigation, troop and target icons, layered map animations, and transitions to guide players through strategic choices—balancing historical accuracy with engaging, game-like interaction.
Interactive Design for Courtroom Drawings
For a special exhibition at the Library of Congress called Drawing Justice: The Art of Courtroom Illustration, I designed an interactive touchscreen, which allowed visitors to explore these courtroom drawings in greater depth — organized by theme, or organized by artist.
UX Design for a War of 1812 historic site
At this visitor center for the Fort York National Historic Site in Toronto, Ontario, I designed the user experience for two interactive touchscreens: a wayfinding touchscreen to orient users to the site, and another interactive program that lets visitors explore parallel stories of 1812-era inhabitants of the town and modern citizens. A feedback component allows visitors to tell their own stories.
Staging an Interactive Opera
In this post, I walk through the user experience design process of creating an interactive opera game for the Marilyn Horne Opera Center: from wireframing to drawing cartoon opera singers in Adobe Illustrator, to animating them in Adobe Character Animator, and the final product being enjoyed in the museum.
Interactive Design for the Birthplace of Country Music Museum
For the Birthplace of Country Music® Museum, I designed user experiences and interfaces for two interactive experiences. The first, "The Wayback Machine," I modeled after old-time roadside attractions: "raree shows" which were hand-cranked miniature shows with their own prosceniums, puppets, and stories. The second, an E-Postcard interactive touchscreen, lets visitors choose a custom-designed postcard and send to a friend.