Project: “The Two Georges: Parallel Lives in an Age of Revolution”
I created the motion graphics for The Two Georges exhibition at the Library of Congress. Positioned at the entrance to the show, these videos set the tone for a major national exhibition exploring the lives of George Washington and King George III.
A video highlighting US Marines' humanitarian and disaster relief missions around the world
For the National Museum of the Marine Corps exhibition titled No Better Friend, I edited this 2-minute video highlighting the humanitarian and disaster relief missions that the US Marines have conducted around the world and here in the United States.
Sizzle Reels for Museums
When you create media for museums, showing the media in situ contextualizes and provides references for what the full visitor experience feels like. That’s why I created these “sizzle reels” — mini museum tours that show off all the media produced for one exhibit or one museum. Enjoy!
A Touchtable of Philanthropy
For Georgia College & State University’s 84” multi-touch table, I designed the entire user experience and interface—from mapping the user journey to wireframing, prototyping, and testing. Beginning with a detailed persona-driven journey map, I anticipated user behaviors, social media habits, and interaction patterns, then translated those insights into an intuitive logic flow. I wireframed multi-user layouts to maximize simultaneous engagement, iterated through all possible use cases, and refined the design based on real-world testing. The final interface seamlessly supports everything from quick interactions to deep exploration, with a content management system enabling instant updates by staff.
Educational Game Design for the National Park Service: Washington’s Next Move
For this National Park Service interactive at George Washington’s Headquarters in Morristown, NJ, I designed the user interface and gameplay to immerse visitors in Washington’s 1780 war council. From early logic flows to prototyping, I mapped out decision points, time pressures, and “unexpected event” interruptions that shaped the experience. I created intuitive navigation, troop and target icons, layered map animations, and transitions to guide players through strategic choices—balancing historical accuracy with engaging, game-like interaction.
Interactive Design for Courtroom Drawings
For a special exhibition at the Library of Congress called Drawing Justice: The Art of Courtroom Illustration, I designed an interactive touchscreen, which allowed visitors to explore these courtroom drawings in greater depth — organized by theme, or organized by artist.
Adding Depth to a Video about Flat Art
This spring I had the pleasure of joining the Hillmann & Carr team as we produced two pieces of media for the Library of Congress's special exhibition, Drawing Justice: The Art of Courtroom Illustration. For us, the challenge was to take existing archival footage and make it visually exciting. I did that by adding depth.
6K Motion Graphics
For the Fort York National Historic Site in Toronto, Ontario, I created motion graphics which stretch across three 1080p projections. I created several epic motion graphics sequences, taking advantage of the full canvas for my motion graphics palette.
UX Design for a War of 1812 historic site
At this visitor center for the Fort York National Historic Site in Toronto, Ontario, I designed the user experience for two interactive touchscreens: a wayfinding touchscreen to orient users to the site, and another interactive program that lets visitors explore parallel stories of 1812-era inhabitants of the town and modern citizens. A feedback component allows visitors to tell their own stories.
Celebrating a Neuroscience Pioneer
This video was produced for a special exhibition hosted by the National Institutes of Health devoted to the pioneering drawings of early neuroscientist Santiago Ramón y Cajal. I created a visual timeline showing important leaders in the development of neuroscience that would place Cajal's achievements in context.